The New Octopath Traveler RPG Is Better Than The Switch Original

Three evil tyrants look upon the continent of Orsterra.

Image: Square Enix

Octopath Traveler: Champions of the Continent, is a worthy sequel to the original 2018 Switch role-playing game, newly available on mobile devices. I was expecting a watered down battle system and menu hell like many other gacha games on mobile. Square Enix proved me wrong. Champions saves created visuals and music Octopath Quite a unique title in the field of RPG and its The simplified combat is a huge improvement over the original game’s elegance. Octopath better on mobile than on Nintendo Switch.

In 2018, Square Enix released the original Octopath Traveler On Nintendo Switch. On the same continent as Orsterra, Champions is a prequel, taking place in a previously unspecified time period Octopath. While having heroes Octopath appearing in some sidequests, the narrative centers around a group of merry adventurers who bond with a sacred ring carried by your first “chosen” first-player character (randomized via gacha). It’s an interesting take on the first game’s story system, where eight characters come together for even weaker reasons. While there are aspects centered around each of the characters, the main campaign focuses on three themes: wealth, fame, and power. Each main questline revolves around overthrowing a tyrant who exemplifies one of these qualities. The adventuring party can also score points in each of these qualities, which affect NPC recruitment and resource gathering.

Sofia meets an architect and his cat.

Screenshot: Square Enix / Kotaku

Critics generally praised the former Octopath the game’s art style, combat, and music, but some found the progression boring and the story uninteresting. So I was a little upset when I found out Champions it’s a mobile game. Many gamers who are used to great console titles often find mobile grinding too frustrating to bear. After years of playing mobile games, I have a lot of patience, but even I remember feeling it. Octopath Traveler It was a swollen time sink. I was prepared for Champions exacerbating the original problem.

I was also worried about how good it was Octopath the art style would fit a mobile game. The character designs are whimsical and effectively tap into the nostalgia many gamers feel for 90s 16-bit JRPGs, but they’re not exactly perverse or flashy. Except for the dancers, the characters wear pragmatic clothes in earthy colors. I couldn’t see myself getting into fanart Octopath Characters like I did with Kaenis Fate/Grand Order or Ch’en, the dragon daughter Arknights. When I started ChampionsI barely remembered what it was Octopath Traveler looked like the characters.

These were actually concerns I had before playing the game. Eight hours later, those concerns were largely forgotten, I realized Champions is my favorite way to play Octopath Traveler. The auto-travel feature, where you slide the screen to automatically run across the landscape, feels intuitive. There are buttons to stack each character’s moves at once, which makes normal battles go faster. If I only faced a few weak enemies, I could end the fight in two hits.

Champions it also introduces the concept of back-up party members who can be replaced and removed at will. If someone got a status effect, I just stuck them in the back lane and used spare party members. Benched characters recover both health and SP (mana). Since there are up to eight characters per battle, it’s easier to spread the experience points over more characters.

In both games, combat mainly revolves around targeting enemy weaknesses to break their shields. This was difficult to do in the original game. Multiple enemies in the same fight often had different weaknesses (such as Poles, Daggers, or Fire), and boss fights became excruciating when bosses changed their weaknesses. In Champions, but I was able to organize my frontline to break enemy shields with multi-hit basic attacks on the first turn with my two-lane party, then use my strong characters to hit the enemy’s health on the next turn. I was amazed at how it was Champions succeeded in doing Octopath feel less elegant by making very small adjustments. It didn’t need to be an overhaul, and the combat still works like it did in the Switch original.

Orsterran party members fight a snow fox.

Screenshot: Square Enix / Kotaku

But wait, there’s more! The impact of status effects is now greatly reduced, a smart decision that allows Champions to completely eliminate inventory management. I could get equippable weapons and armor, but I no longer had to juggle regeneration or condition items. By the time I was done, I didn’t have to think about the difference between the Herb of Clarity and the Herb of Awakening, which was a truly hellish experience. Octopath last year. The NPC summoning system has also been greatly simplified. Challenges are no longer tied to specific characters – you can now temporarily recruit people by fighting or paying them, regardless of who’s in your party. These may be sad changes for RPG fans who enjoy managing their resources or enduring the consequences of status conditions, but they gave me a much more enjoyable RPG experience.

Champions also committed to stunning visuals, soundtracks and crafted stories Octopath Traveler so memorable in the first place. I felt so peaceful and relaxed as I drove through HD-2D landscape to his voice Octopath Travelerenergetic soundtrack. I didn’t have to worry about character appeal – I loved every person I recruited through the gacha system. return of OctopathThe character-focused quest allowed me to grow with the characters at my own pace. Some RPG fans may feel this way Octopath the characters aren’t morally gray or complex enough, I admire how humble, relatable and genuinely likeable the characters are. I’m used to recruiting high nobles, legendary warriors, and even gods in other gacha games. While the cast includes up to 80 playable characters, the writing makes each of them distinct and likable. Instead of everything being incredibly loud and intense, I spent a lot of time helping people feed their children or doing a research project. The characters in both games are motivated not by revenge or malice, but by altruism or an inherent appreciation of earthly wonders. It was comforting to watch the characters fuming over minor misunderstandings or easily resolved human struggles. I love JRPG melodrama about hidden bloodlines or whatever, but sometimes I want to chill with people with normal human flaws. Champions it fulfills that niche perfectly.

More rational Champions the experience allowed me to return to my game whenever I wanted and not have to relearn a complex system to progress. It strikes the perfect balance between being accessible enough for those who have never played Octopath Traveler and loyal enough for those who want it Champions to be a direct follower.

Although mobile gacha games often have a bad reputation for taking money, it is clear that the developers Champions put a lot of thought into designing a turn-based RPG that feels good to play. And many of the new combat and quest system redesigns are designed to improve the single-player experience rather than the monetization aspect. New features are the way themes intersect with game systems and create related characters Champions a vastly improved single player experience compared to its predecessor.

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