Alien: Isolation It’s the kind of game you play and can’t stop thinking about. from iUnique design to From its fully realized world to its moments of sheer horror, it’s a game like no other, and despite launching in 2014, there really hasn’t been anything quite like it since.
Admittedly, I’m late to the party since I didn’t get around to it until last year, but I had my reasons! Most of them boil down to this fact I am an A big child who does not enjoy playing Horror video games. To Alien: Isolation However, I’m glad I (eventually) did, because what I realized after playing the game was that the game had become embedded in my consciousness, to the point that I felt I had to go and write a second full review of it for the site.
All of which means I can write and read about this game until the sun diesSo it’s interesting to see British games writer Andy Kelly Said Complete organisma large hardcover book That is supposed to be one Very Dive deep into the game (and the world which inspired it), covering everything from the art and design process that went into it Sevastopol Station to behind the scenes development stories to explore the game’s legacy and critical reception.
Here is the general pitch:
I’ve been obsessed – and I mean really obsessed – with Ridley Scott’s alien horror masterpiece for as long as I can remember. Most people watched the movie and moved on, but the dark, claustrophobic corridors of the USCSS Nostromo, and the shadowy extraterrestrial terror that haunted them, never left me. I’ve spent decades devouring books about its production, poring over behind-the-scenes photos, doing early sketches and interviews with cast and crew, and finding every bit of new information I can find. I won’t stop until I know everything about this movie.
I’m not alone. There’s something about Alien that makes people obsessed – including The Creative Assembly, a British development studio that in 2014 created not only the best horror game ever made, but the best Alien game ever made. It has been made, made. Inspired by the distinct aesthetic and oppressive atmosphere of the 1979-futuristic original, Alien: Isolation is a game I’ve always wished someone would make. It was created by a dedicated team of artists, writers, and engineers—and most importantly, Alien fans—who were as hopelessly fascinated by the source material as I was.
But why write a whole book about it? I can’t think of many games that I could write tens of thousands of words about, but that’s what makes Alien: Isolation so special. From the art, AI, sound, and music to the level design, UI, characters, and locations, this is a game of remarkable depth, complexity, and detail. After multiple playthroughs and countless hours spent researching it, I’ve gathered a wealth of knowledge and insight into every aspect of the game – and I want to share it with you. As obsessed as I am with the film, it’s evident on every page.
This book is well on its way to its crowdfunding goal (and may have surpassed it by the time you read this) and You can order a copy of it on the publisher’s website.